35 MILES TO EDEN

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PROJECT

•An Augmented Reality Series based on the USC USC Institute Of Creative Technologies(USC ICT) VITA Multiplatform IP, written/created by Kevin Clark
• Number of VR Episodes: 6
• Running Time: 5 minutes each
PRODUCTION PARTNERS
USC ICT, Fox Innovative Lab

DISTRIBUTION & MARKETING PARTNER
AT&T Audience Channel, DirecTV/NOW

The 35 Miles To Eden AKA “AMAZING GRACE”
The franchise is an episodic scripted reality series following a cast of 6th and 7th graders inside of the Boys  Academic Youth Leadership Academy  (BAYLA). This school is a response to the crisis in LAUSD, caught in the web of LAUSD  and other publics schools in major urban areas of the united states is reduced expectations and resources. This series will capture the intervention and proprietary treatment(s)these young men of color will receive by a group of activist educators, mentors, and neuroplasticity scientist determined to use reverse the students’ circumstances, data, and projections to enter the prison pipeline.

The reaction is therapeutic, and social engineering using next level brain functioning treatment to heal adverse environmental conditions that have been diagnosed with PTSD, Apathy, Low Self Esteem, and hopelessness.

Case Study, Compton Unified School District

The Virtual Reality series on narrative published by the USC ICT and inspired by the comic book artwork. The VR/AR series will be distributed in 2018 during the inaugural launch period of

IMMERSION

To align with the USC ICT narrative direction, this experience will include light gamification such as (but not limited to) eye-tracking objects that drive deeper immersion into the story, gaze as input, clicks to teleport, interaction with the scene to unlock content, and the use of haptic feedback.

UNIVERSE

In the tradition of traditional scripted reality programming, 35 Miles To Eden series is a stand alone, close-ended narrative within the universe of the franchise.

ELEMENTS

• Music

• Music & Math relationship

• Pop Culture

• Technology, Tech Culture

• Club Culture

• Underground, urban

• Civil Liberties

• Multiculturalism, diversity

IMMERSIVE STORYTELLING

Truth be told, the objective is to create the greatest cinematic narrative experience ever made.  While there are opportunities to develop a more interactive approach for the 35 Miles To Eden project, the impact of the immersive narrative storytelling, which will unfold over serialized episodes, will set the bar.

INTIMACY

Virtual Reality is the most intimate form of visual storytelling. With the 35 Miles To Eden series, we want to tell a deeply personal, character-driven story about self-realization and identity. By immersing the audience into the full power of the VR medium, viewers will dive deeply into the mind of each of the cast of 6th and 7th-grade students This approach will reach the audience in ways never before possible, allowing viewers to experience the powerful themes of the franchise from an intimate perspective.

THEMES

• David versus Goliath

• Fulfilling one’s own prophecy

•  Building Identity

• The Lack Of Resources

• The abuse of technology

• Civil liberties

COMMITMENT

At the Dakar/ USC ICT Partnership, will produce polished projects that are fully optimized and tested to run smoothly and consistently, with low persistence on standard VR PC configurations and consoles.

We are committed to creating an innovative and enjoyable experience that mixes the main storylines of The 35 Miles To Eden book with first-personal interactions.

OBJECTIVE

Our desire is that The 35 MILES TO EDEN  series will be the first Virtual Reality 3D that is narrative, immersive and interactive for the

EXPERIENCE

Presence is key in VR. When a VR experience is designed with the user in mind from inception, the virtual world looks and feels ‘real’ for the audience member.  The goal is to incorporate ‘real’ presence into the narrative. As a result, the series will be a self -healing and engaging first-person experience.

35 MILE TO EDEN | SERIES NEEDS

Seeking additional funding, licensing, distribution, marketing, press, and PR; as well as brands, sponsors, and branded entertainment opportunities.

FORMAT | CG NARRATIVE VR SERIES

BUDGET | PER EPISODE – $25,000

BUDGET | SEASON ONE – $150,000

FUNDS SECURED – $15,000

FUNDS SEEKING – $9000,000

LICENSING

• Would like to license the VR series to other VR outlets, such as:

– Oculus, Samsung, HTC Vive, YouTube, Hulu, AppleTV, among others

• Would like to sell the VR series and episodes to VR stores, such as:

– Oculus, Samsung, HTC Vive, iTunes, Hulu, Microsoft, among others

• Would like to license the VR series as a 360 Video series to:

– OTT, SVOD, VOD networks and services

– Both domestic and international streaming outlets

– 360 Video platforms and stores, like Oculus, Samsung, HTC Vive

DISTRIBUTION

Would like to expand distribution both domestically and internationally to 360 Video & VR outlets, platforms, and stores, such as OTT, SVOD, VOD Oculus, Samsung, HTC Vive, YouTube, Hulu, AppleTV, iTunes, Hulu, Microsoft, more.

MARKETING | PRESS | PR

Seeking a marketing partner and additional marketing, press and PR solutions.

BRANDS | SPONSORS | BRANDED ENT

Seeking brands and sponsors for branded entertainment opportunities.

STAGE | PRE-PRODUCTION

WRITING

• Pilot  Synopsis completed

• Kevin Clark, Writer/Creator – 35 Miles To Eden

DIRECTORS

• D Stevens

CAST INTEREST

Kevin Hart/Hart Beat Digital

• Denzel Foster, Musician –

DISTRIBUTION

• AT&T/DirecTV

– YouTube

MARKETING

LAUSD 750,000 Students K-12

Los Angeles County Arts Commission, 1.7 K-12 Student• LeTV to their popular video service, 20 Million subscribers

California Community Colleges, 131 Campuses, 2.3 Million Students

FUNDS SECURED – $15,000

6 episodes | 5 minutes each

PRELIMINARY BUDGET BREAKDOWN FOR 35 MILES TO EDEN MR SERIES EXPERIENCE

CHARACTER DEVELOPMENT, 360° VIDEO MOTION CAPTURE & STITCHING…………………………………… $76,200

CREATIVE & PROJECT MANAGEMENT ……………………………………………………………………………………………………..$19,550

2D ART PRODUCTION & MOTION GRAPHICS DESIGN ………………………………………………………………………….$12,684

3D VISUAL EFFECTS & COMPOSITING ……………………………………………………………………………………………………$63,251

AUDIO, VOICE CAST ……………………………………………………………………………………………………………………………………. $11,030

PROGRAMMING, TESTING & Q/C ………………………………………………………………………………………………………………$17,736

TOTAL DEVELOPMENT COST……………………………………………………………………………………………………………………..$150,451

Note: Price does not include VR hardware or storage if needed.